Hexagon
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HexRandom Member List

This is the complete list of members for HexRandom, including all inherited members.

GetBool(float trueBias, float falseBias)HexRandominlinestatic
GetBool(float minTrue=0.5f)HexRandominlinestatic
GetColorHSV()HexRandominlinestatic
GetColorHSV(float hueMin, float hueMax)HexRandominlinestatic
GetColorHSV(float hueMin, float hueMax, float saturationMin, float saturationMax)HexRandominlinestatic
GetColorHSV(float hueMin, float hueMax, float saturationMin, float saturationMax, float valueMin, float valueMax)HexRandominlinestatic
GetColorHSV(float hueMin, float hueMax, float saturationMin, float saturationMax, float valueMin, float valueMax, float alphaMin, float alphaMax)HexRandominlinestatic
GetColorHSV(Color minColor, Color maxColor, bool invertHueRange=false)HexRandominlinestatic
GetColorRGB()HexRandomstatic
GetColorRGB(float min=0.5f, float max=0.9f)HexRandomstatic
GetColorRGBOpaque()HexRandomstatic
GetElements< T >(this IList< T > collection, int num, bool unique=true)HexRandominlinestatic
GetEnumValue< T >()HexRandominlinestatic
GetOverflownValue(float rangeMin, float rangeMax, float start, float end)HexRandominlinestatic
GetPointInBounds(this Bounds bounds)HexRandominlinestatic
GetPointInCircle(float radius, float maxAngle=2 *Mathf.PI)HexRandominlinestatic
GetPointInRect(this Rect rect)HexRandominlinestatic
GetPointInSphere(float radius)HexRandomstatic
GetPointOnCircle(float radius, float maxAngle=2 *Mathf.PI)HexRandominlinestatic
GetPointOnSphere(float radius)HexRandomstatic
GetRandomChar(this string str)HexRandominlinestatic
GetRandomElement< T >(this IList< T > collection)HexRandominlinestatic
GetRandomElementWithIndex< T >(this IList< T > collection, out int index)HexRandominlinestatic
GetRandomSubcollection< T >(this IList< T > collection, int minLength, int maxLength)HexRandominlinestatic
GetRandomSubstring(this string str)HexRandominlinestatic
GetRandomSubstringOfLength(this string str, int length)HexRandominlinestatic
GetRandomSubstringOfLength(this string str, int minLength, int maxLength)HexRandominlinestatic
GetRotation2D()HexRandomstatic
GetShuffled< T >(this IList< T > list)HexRandominlinestatic
GetSign(float minPositive=0.5f)HexRandominlinestatic
GetTernarSign()HexRandominlinestatic
GetTernarSign(float negBias, float zeroBias, float posBias)HexRandominlinestatic
GetVector2D()HexRandomstatic
GetVector2D(float min, float max)HexRandomstatic
GetVector2D(Vector2 min, Vector2 max)HexRandomstatic
GetVector2Int(int min, int max)HexRandomstatic
GetVector2Int(Vector2Int min, Vector2Int max)HexRandomstatic
GetVector3D()HexRandomstatic
GetVector3D(float min, float max)HexRandomstatic
GetVector3D(Vector3 min, Vector3 max)HexRandomstatic
GetVector3Int(int min, int max)HexRandomstatic
GetVector3Int(Vector3Int min, Vector3Int max)HexRandomstatic
GetVector4D()HexRandomstatic
GetVector4D(float min, float max)HexRandomstatic
GetVector4D(Vector4 min, Vector4 max)HexRandomstatic
GetWeightedIndex(float[] segments, float sum)HexRandominlinestatic
GetWeightedIndex(float[] segments)HexRandominlinestatic
Select< T >(params T[] values)HexRandominlinestatic
Shuffle< T >(this IList< T > list)HexRandominlinestatic