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Hexagon
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This is the complete list of members for Hexagon.HexRandom, including all inherited members.
| GetBool(float trueBias, float falseBias) | Hexagon.HexRandom | inlinestatic |
| GetBool(float minTrue=0.5f) | Hexagon.HexRandom | inlinestatic |
| GetColorHSV() | Hexagon.HexRandom | inlinestatic |
| GetColorHSV(float hueMin, float hueMax) | Hexagon.HexRandom | inlinestatic |
| GetColorHSV(float hueMin, float hueMax, float saturationMin, float saturationMax) | Hexagon.HexRandom | inlinestatic |
| GetColorHSV(float hueMin, float hueMax, float saturationMin, float saturationMax, float valueMin, float valueMax) | Hexagon.HexRandom | inlinestatic |
| GetColorHSV(float hueMin, float hueMax, float saturationMin, float saturationMax, float valueMin, float valueMax, float alphaMin, float alphaMax) | Hexagon.HexRandom | inlinestatic |
| GetColorHSV(Color minColor, Color maxColor, bool invertHueRange=false) | Hexagon.HexRandom | inlinestatic |
| GetColorRGB() | Hexagon.HexRandom | static |
| GetColorRGB(float min=0.5f, float max=0.9f) | Hexagon.HexRandom | static |
| GetColorRGBOpaque() | Hexagon.HexRandom | static |
| GetElements< T >(this IList< T > collection, int num, bool unique=true) | Hexagon.HexRandom | inlinestatic |
| GetEnumValue< T >() | Hexagon.HexRandom | inlinestatic |
| GetOverflownValue(float rangeMin, float rangeMax, float start, float end) | Hexagon.HexRandom | inlinestatic |
| GetPointInBounds(this Bounds bounds) | Hexagon.HexRandom | inlinestatic |
| GetPointInCircle(float radius, float maxAngle=2 *Mathf.PI) | Hexagon.HexRandom | inlinestatic |
| GetPointInRect(this Rect rect) | Hexagon.HexRandom | inlinestatic |
| GetPointInSphere(float radius) | Hexagon.HexRandom | static |
| GetPointOnCircle(float radius, float maxAngle=2 *Mathf.PI) | Hexagon.HexRandom | inlinestatic |
| GetPointOnSphere(float radius) | Hexagon.HexRandom | static |
| GetRandomChar(this string str) | Hexagon.HexRandom | inlinestatic |
| GetRandomElement< T >(this IList< T > collection) | Hexagon.HexRandom | inlinestatic |
| GetRandomElementWithIndex< T >(this IList< T > collection, out int index) | Hexagon.HexRandom | inlinestatic |
| GetRandomSubcollection< T >(this IList< T > collection, int minLength, int maxLength) | Hexagon.HexRandom | inlinestatic |
| GetRandomSubstring(this string str) | Hexagon.HexRandom | inlinestatic |
| GetRandomSubstringOfLength(this string str, int length) | Hexagon.HexRandom | inlinestatic |
| GetRandomSubstringOfLength(this string str, int minLength, int maxLength) | Hexagon.HexRandom | inlinestatic |
| GetRotation2D() | Hexagon.HexRandom | static |
| GetShuffled< T >(this IList< T > list) | Hexagon.HexRandom | inlinestatic |
| GetSign(float minPositive=0.5f) | Hexagon.HexRandom | inlinestatic |
| GetTernarSign() | Hexagon.HexRandom | inlinestatic |
| GetTernarSign(float negBias, float zeroBias, float posBias) | Hexagon.HexRandom | inlinestatic |
| GetVector2D() | Hexagon.HexRandom | static |
| GetVector2D(float min, float max) | Hexagon.HexRandom | static |
| GetVector2D(Vector2 min, Vector2 max) | Hexagon.HexRandom | static |
| GetVector2Int(int min, int max) | Hexagon.HexRandom | static |
| GetVector2Int(Vector2Int min, Vector2Int max) | Hexagon.HexRandom | static |
| GetVector3D() | Hexagon.HexRandom | static |
| GetVector3D(float min, float max) | Hexagon.HexRandom | static |
| GetVector3D(Vector3 min, Vector3 max) | Hexagon.HexRandom | static |
| GetVector3Int(int min, int max) | Hexagon.HexRandom | static |
| GetVector3Int(Vector3Int min, Vector3Int max) | Hexagon.HexRandom | static |
| GetVector4D() | Hexagon.HexRandom | static |
| GetVector4D(float min, float max) | Hexagon.HexRandom | static |
| GetVector4D(Vector4 min, Vector4 max) | Hexagon.HexRandom | static |
| GetWeightedIndex(float[] segments, float sum) | Hexagon.HexRandom | inlinestatic |
| GetWeightedIndex(float[] segments) | Hexagon.HexRandom | inlinestatic |
| Select< T >(params T[] values) | Hexagon.HexRandom | inlinestatic |
| Shuffle< T >(this IList< T > list) | Hexagon.HexRandom | inlinestatic |