Hexagon
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Here is a list of all properties with links to the classes they belong to:
_currentState :
Hexagon.StateMachine.StateMachine< TParent >
_currentStateID :
Hexagon.StateMachine.StateMachine< TParent >
_From :
Hexagon.StateMachine.Transition< TStateEnum >
_hasTransitionJustStarted :
Hexagon.StateMachine.StateMachine< TParent >
_isLocked :
Hexagon.StateMachine.StateMachine< TParent >
_isTransitioning :
Hexagon.StateMachine.StateMachine< TParent >
_previousState :
Hexagon.StateMachine.StateMachine< TParent >
_targetState :
Hexagon.StateMachine.StateMachine< TParent >
_To :
Hexagon.StateMachine.Transition< TStateEnum >
ActiveCount :
Hexagon.Pool< T >
ActiveTime :
Hexagon.StateMachine.State
InactiveCount :
Hexagon.Pool< T >
Parent :
Hexagon.StateMachine.StateMachine< TParent >
TotalCount :
Hexagon.Pool< T >
Weight :
Hexagon.StateMachine.State
Generated by
1.12.0