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static Vector2 | Rotate (this Vector2 vector, float degrees) |
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static Vector3 | Rotate (this Vector3 vector, Vector3 planeNormal, float degrees) |
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static Vector2 | RotateAround2D (this Vector2 point, Vector2 pivotPoint, float degrees) |
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static Vector3 | RotateAround3D (this Vector3 point, Vector3 pivotPoint, Vector3 axis, float degrees) |
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◆ Rotate() [1/2]
static Vector2 HexVectorGeom.Rotate |
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this Vector2 | vector, |
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float | degrees ) |
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inlinestatic |
Rotates the given Vector2 by the given degree.
◆ Rotate() [2/2]
static Vector3 HexVectorGeom.Rotate |
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this Vector3 | vector, |
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Vector3 | planeNormal, |
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float | degrees ) |
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inlinestatic |
◆ RotateAround2D()
static Vector2 HexVectorGeom.RotateAround2D |
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this Vector2 | point, |
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Vector2 | pivotPoint, |
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float | degrees ) |
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inlinestatic |
◆ RotateAround3D()
static Vector3 HexVectorGeom.RotateAround3D |
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this Vector3 | point, |
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Vector3 | pivotPoint, |
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Vector3 | axis, |
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float | degrees ) |
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inlinestatic |
The documentation for this class was generated from the following file: