Class for audio random manipulations.
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| static float | RandomizePitch (this AudioSource source) |
| | Sets and returns random pitch for the audio source.
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| static float | RandomizeVolume (this AudioSource source) |
| | Sets and returns random volume for the audio source.
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Class for audio random manipulations.
◆ RandomizePitch()
| static float Hexagon.HexAudioRandom.RandomizePitch |
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this AudioSource | source | ) |
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inlinestatic |
Sets and returns random pitch for the audio source.
◆ RandomizeVolume()
| static float Hexagon.HexAudioRandom.RandomizeVolume |
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this AudioSource | source | ) |
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inlinestatic |
Sets and returns random volume for the audio source.
◆ pitch_max
| float Hexagon.HexAudioRandom.pitch_max = 1.04f |
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◆ pitch_min
| float Hexagon.HexAudioRandom.pitch_min = 0.94f |
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◆ volume_max
| float Hexagon.HexAudioRandom.volume_max = 1.03f |
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◆ volume_min
| float Hexagon.HexAudioRandom.volume_min = 0.97f |
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The documentation for this class was generated from the following file: