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delegate float | BlendingDelegate (float time) |
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| BlendTransition (StateID from, StateID to, ConditionDelegate? specificCondition=null, float duration=0, BlendingDelegate? blendingFunction=null) |
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override void | Begin () |
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override async Task< bool > | Progress () |
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| BlendTransition (TStateEnum from, TStateEnum to, ConditionDelegate? specificCondition=null, float duration=0, BlendingDelegate? blendingFunction=null) |
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delegate bool | ConditionDelegate (State state, ExternalMachineEvent? @event) |
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void | Init (StateMachine machine) |
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| Transition (StateID from, StateID to, ConditionDelegate? specificCondition=null, float duration=0) |
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virtual void | Finish () |
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| Transition (TStateEnum from, TStateEnum to, ConditionDelegate? specificCondition=null, float delay=0) |
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◆ BlendTransition() [1/2]
◆ BlendTransition() [2/2]
◆ Begin()
◆ BlendingDelegate()
◆ From()
◆ Progress()
◆ _blendingFunction
◆ _linearProgressFunction
◆ _startTime
The documentation for this class was generated from the following file: