◆ Transition()
Transition.Transition |
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StateID | from, |
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StateID | to, |
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Func< State, bool >? | specificCondition = null, |
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float | delay = 0 ) |
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inline |
◆ Begin()
virtual void Transition.Begin |
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inlinevirtual |
◆ Create< TStateEnum >()
static Transition Transition.Create< TStateEnum > |
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TStateEnum | from, |
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TStateEnum | to, |
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Func< State, bool >? | specificCondition = null, |
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float | delay = 0 ) |
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inlinestatic |
◆ Finish()
virtual void Transition.Finish |
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inlinevirtual |
◆ Init()
◆ Progress()
virtual async Task< bool > Transition.Progress |
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inlinevirtual |
◆ _condition
Func<State, bool> Transition._condition |
◆ _duration
float Transition._duration = 0 |
◆ _from
◆ _machine
◆ _to
◆ _From
◆ _To
◆ onFinishedEvent
Action? Transition.onFinishedEvent = null |
The documentation for this class was generated from the following file: